Kalian yang sudah ga sabar memainkan The King of Fighters XIV, Sony bersama SNK Playnore menyediakan demonya di PlayStation Store Amerika Utara dan Eropa mulai hari ini. Dalam demo ini, kalian bisa memainkan tujuh karakter diantara total 50 petarungnya, yaitu diantaranya Kyo Kusanagi, Mai Shiranui, Iori Yagami, Sylvie Paula Paula, King of Dinosaurs, Shun’ei, dan Nelson. Mereka bisa juga dimainkan dalam mode local versus, serta mengunduh demo ini sekaligus memberi kalian dynamic theme PS4 gratis. Selain konfirmasi demo, kemarin SNK Playmore juga melepaskan video trailer barunya, yang terfokus pada Story Mode game ini, dan karakter bernama Antonov yang menjadi antagonis utamanya.
Milyarder tersebut berhasil membeli hak atas turnamen The King of Fighters, dan menggunakannya untuk menggelar turnamennya sendiri, serta menyebut dirinya sebagai sang juara "One True King of Fighters." Apakah benar dia sekuat itu sampai percaya diri meyebut dirinya sebagai King of Fighters?
Are You Ready for THE KING OF FIGHTERS XIV Tournament?
THE KING OF FIGHTERS XIV Tournament is Brought to You by… ANTONOV!
Pekan lalu, Atlus yang bertindak sebagai penerbit game ini mengumumkan jika pemesanan awal versi digitalnya bakal memberi kalian kostum tambahan "Nightmare Geese", delain juga dynamic theme PS4 gratis, plus yang sudah
Yasuyuki Oda (desainer battle Street Fighter 4, desainer game Super Street Fighter 4, dan juga sutradara Street Fighter 4: Arcade Edition) yang menangani game ini. Sebelum bergabung dengan Dimps untuk mengerjakan Street Fighter 4, Oda sebenarnya karyawan SNK dari tahun 1993-2000. Apakah ini berarti The King of Fighters 14 bakal mendapatkan juga pengaruh mekanis Street Fighters 4?
Berikut daftar karakter yang bisa alian mainkan selama demonya, dan sedikit penduan dari SNK Playmore bagi kalian yang bingung ingin memilih siapa untuk bertarung:
Style: Standard fighter
Strengths: Good attack normals, good special attacks, armor properties on some moves, easy combos
Weaknesses: no glaring weaknesses
Notes: For veteran players and newcomers alike, Kyo is a great character to choose. In addition to his old moves returning, he has even more follow-up attacks for his special moves, giving him a lot of threatening new options for offense. Try using the two hits of his command move, 88 Shiki, to react and activate into MAX mode for high damage combos. Standing HP into down-forward HK is a good combo starter.
Style: Zoner, keep opponents at a distance
Strengths: Really good normal attacks, excellent EX special attacks in Max Mode
Weaknesses: no big combos, low damage
Notes: Her fan projectile can be used to harass opponents, especially the EX version which will have a follow-up that hits on the way down. To deal with her projectiles, players will eventually have to jump. This easily sets them up to be countered by Mai’s flame-pillar super, Kagerou no Mai. EX Kachousen in Max Mode are excellent tools for pressuring opponents into making mistakes. Her standing HP is a useful tool in most circumstances.
Style: Standard fighter
Strengths: Fast attack normals, decent special attacks, easy combos
Weaknesses: no glaring weaknesses
Notes: Similar to Kyo, players who used Iori previously will feel right at home with his new version — he is an offensive monster when played properly. Try making use of short hops combined with his jumping HP to mount an assault on enemies. Use Max Mode in combos for extreme damage. Forward LP and its follow-up are useful as a combo starter.
Sylvie Paula Paula (Series newcomer)
Style: Battery, builds meter for team
Strengths: Builds power gauge really well, has great EX special attacks in Max Mode
Weaknesses: short range attack normals, no big combos outside of cornering opponents
Notes: Her command list is simple but effective. Use Denki Kaijin, her electricity attack, to poke at enemies and annoy them. Kaiten Coil, her uppercut kick, also makes for a solid anti-air. Her level 3 super, Mechahaya Reboot, is unique in that you can continue your combo after hitting the opponent with it. Use Max Mode outside of combos for access to EX Dischar-Jing (auto-guard properties) and EX Denki Kaijin (crumples opponent for a combo).
King of Dinosaurs (Series newcomer)
Style: Grappler, goes for big throws
Strengths: Good damage on special attacks, good throw mixups
Weaknesses: very slow, gets pressured easily, no real combos
Notes: Like most grapple characters, he is slow at moving around but becomes much more effective at close-range. Having strong patience will pay off the most when using King of Dinosaurs. The HP and EX versions of his Zetsumetsu Hurricane have armor frames, allowing him to absorb attacks up-close and plow through with a powerful command grab. Apply pressure with Ankylo Hammer and use Break to go for Zetsumetsu for the mixup. If backward LP (Yucatan Punch) is landed, he can go into Ankylo Hammer or Climax move for serious damage.
Shun’ei (Series newcomer)
Style: A mix of Zoner and Combo-heavy
Strengths: High damage, excellent EX special attacks in Max Mode, great mobility
Weaknesses: Short range attack normals, most special attacks are unsafe
Notes: This character has powerful EX special moves and is most effective with MAX mode activated. Because of his dependency on meter, however, it may be a good idea to place him on the back of the team so that other characters can build meter for him to use. His air dash grants him unique mobility options never before seen in a KOF game. Primarily uses Max Mode outside of combos for access to big damaging tools. Scarlet Phantom and EX Scarlet Phantom are primary starters and approach tools. Use Thruster Vision to maneuver and throw the opponent off.
Nelson (Series newcomer)
Style: Command normal chains, chain-heavy
Strengths: lots of mixup potential, can pressure the opponent very well
Weaknesses: no use for Max Mode, no real combos (uses a chain system)
Notes: His chain of attacks have a lot of branching pathways, so he’s great for players who like to mix up their offense with unpredictable patterns. When playing as Nelson, try to stick to your opponents and don’t give them a chance to breathe. Nelson should not prioritize meter and is best played as a “battery character” on point position. He can open up the opponent with a lot of high/low mixups. Very difficult character for beginning players to use.