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- CLS = Clears console history.
- SETTIME time = Sets the time of day to time
- SETTIMESCALE scale = Sets the timescale for time of day
- ROOM = returns the room the player currently is in.
- FPS = shows the frame rate and other information.
- GOD = toggles god mode.
- SPEED = Toggles additional speed for the character.
- GODSPEED = Toggles both god and speed mode.
- DAMAGE SHAPES = toggles damage shapes on and off.
- AIFREEZE = toggles monsters AI to turn on and off.
- PLAYERNOTARGET = makes monsters not target the player.
- DISABLEPET = disables/enables the player's pet.
- LEVELUP = increase XP to next level.
- RELOAD = reloads textures.
- PATHING = toggles pathing debug display.
- COMBATLOG = toggles combat log.
- SOUNDDEBUG = toggles sound debug.
- KILLALL = kills all monsters.
- ASCEND = Goes down a floor.
- DESCEND = Goes up a floor.
- CLEARHISTORY = Clears level history.
- MISSILETRAILS = Shows missile trails.
- ALWAYSCRIT = Player always hits critically
- DEBUGLOGIC = Toggles if the logic events are fired to the ogre log
- NOXP = Player doesn't gain XP
- MONEY count = Gives you gold.
- STATPOINTS count = Gives you stat points
- STRENGTH count = Gives you melee points
- DEXTERITY count = Gives you ranged points
- MAGIC count = Gives you magic points
- DEFENSE count = Gives you defense points
- ALLSTATS count = Gives you the count to all stats
- FAME count = Gives you fame points
- ANIMATIONSPEED fps = changes the animation of everything to match the FPS
- HURTME pct = reduces the player and the player's pet HP by the given percent
- RESETSTATS = resets the player's stat points
- RESETSKILLS = resets the player's skills
- RESETPLAYERLEVEL = resets the player's level to 1
- RESETPETLEVEL = resets pet's level to 1
- RESETPLAYER = resets player's stats, skills, and level
- SKILLPOINTS count = Gives you skill points
- SETPETLEVEL level = Sets the pet's level
- CAMERADISTANCE mult = the mult the camera will be from the player
- SKILL name/index = type just skill to see a list of skills. Type the number or the name of the skill to make active on the player.
- SKILLTEST = different in the command skill, this will allow you to execute any skill even if it wasn't intended for your character.
- ITEM index,count = the params are option. Type items to see indexes of all monsters in the game.
- ITEM itemName,count = creates count of itemName.
- ALLITEMS = spawns all items.
- ALLITEMS unittype = spawns all items of a given unittype (use "_" for spaces)
- IDENTIFYALL identify all items in the player's inventory.
- ANY index,count = the params are option. Type any to see indexes of all units in the game.
- EDITOROBJECT objectName,count = Creates an object from the editor for testing memory use.
- UNIT unitName,count = creates a unit by name and count.
- SPAWNCLASS spawnclassName,count,level = just type spawnclass to see all the spawn classes listed. Pass in Zero or a negative number for level will use the dungeon depth as the level.
- MONSTER index,count = the params are option. Type monster to see indices of all monsters in the game.
- MONSTER monsterName,count = creates count of monsterName
- MONSTERMEM monsterName,count = the params are option. Creates and deletes a monster for memory testing.
- MODEL modelpath,count = the params are optional. Creates and deletes a model for memory testing.
- DUNGEON dungeonName = sets the current dungeon
- CLEANUP = releases unused resources
- CHARGEBARMULT = makes the charge by X percent easier to fill
- UNITTYPES = displays all unittypes
- RESTARTLEVEL = restarts the current level
- QUESTS = lists all quests
- QUESTACTIVE questName = sets a quest to active
- QUESTSHOWACTIVE = Shows all the players active quests
- QUESTCOMPLETE questName = sets a quest to complete
- QUESTRESET questName = resets a quest to not be active or complete
- QUESTSCOMPLETE = Lists all the quests complete
- SHOWBLOOD = toggles blood particles
- DIFFICULTY = displays the current game difficulty
- SETDIFFICULTY index = sets the current difficulty
- ACHIEVEMENTS = Lists the achievements and if they are complete
- MEMORY = Dumps the memory allocation to the console.
- TAGS = Dumps all tags used in the level and what got created.
- ITEMBYMESH = Pass in part of a mesh name to spawn all items with that contain the string you passed.
- UIREFRESH = forces a refresh on the UI.
- MODIFYSIGHT = changes the sight distance of monsters activation. Pass 0 to reset.
- MODIFYMOTION = changes the motion distance of monsters activation. Pass 0 to reset.
- CHARACTER COUNT = returns the number of characters updating in the level
- PLAYERANIMATION = Dumps to the console which animation the player is playing and stopping.
- DOLLYMIN mindis = The min dolly distance for interaction.
- BLOOM = Toggle fullscreen bloom.
- LOGCONSOLE = Show the logging console.
- CONNECTIONDATA = Dump a connection data file.
- ADDFRIENDBYUSER = Add a friend by username or email.
- DROPCONN = Drop the given connection id.