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Are You Ready for THE KING OF FIGHTERS XIV Tournament?
THE KING OF FIGHTERS XIV Tournament is Brought to You by… ANTONOV!
Sumber: SonyKyo Kusanagi Style: Standard fighter Strengths: Good attack normals, good special attacks, armor properties on some moves, easy combos Weaknesses: no glaring weaknesses Difficulty: 2/5 Notes: For veteran players and newcomers alike, Kyo is a great character to choose. In addition to his old moves returning, he has even more follow-up attacks for his special moves, giving him a lot of threatening new options for offense. Try using the two hits of his command move, 88 Shiki, to react and activate into MAX mode for high damage combos. Standing HP into down-forward HK is a good combo starter. Mai Shiranui Style: Zoner, keep opponents at a distance Strengths: Really good normal attacks, excellent EX special attacks in Max Mode Weaknesses: no big combos, low damage Difficulty: 2/5 Notes: Her fan projectile can be used to harass opponents, especially the EX version which will have a follow-up that hits on the way down. To deal with her projectiles, players will eventually have to jump. This easily sets them up to be countered by Mai’s flame-pillar super, Kagerou no Mai. EX Kachousen in Max Mode are excellent tools for pressuring opponents into making mistakes. Her standing HP is a useful tool in most circumstances. Iori Yagami Style: Standard fighter Strengths: Fast attack normals, decent special attacks, easy combos Weaknesses: no glaring weaknesses Difficulty: 2/5 Notes: Similar to Kyo, players who used Iori previously will feel right at home with his new version — he is an offensive monster when played properly. Try making use of short hops combined with his jumping HP to mount an assault on enemies. Use Max Mode in combos for extreme damage. Forward LP and its follow-up are useful as a combo starter. Sylvie Paula Paula (Series newcomer) Style: Battery, builds meter for team Strengths: Builds power gauge really well, has great EX special attacks in Max Mode Weaknesses: short range attack normals, no big combos outside of cornering opponents Difficulty: 1/5 Notes: Her command list is simple but effective. Use Denki Kaijin, her electricity attack, to poke at enemies and annoy them. Kaiten Coil, her uppercut kick, also makes for a solid anti-air. Her level 3 super, Mechahaya Reboot, is unique in that you can continue your combo after hitting the opponent with it. Use Max Mode outside of combos for access to EX Dischar-Jing (auto-guard properties) and EX Denki Kaijin (crumples opponent for a combo). King of Dinosaurs (Series newcomer) Style: Grappler, goes for big throws Strengths: Good damage on special attacks, good throw mixups Weaknesses: very slow, gets pressured easily, no real combos Difficulty: 3/5 Notes: Like most grapple characters, he is slow at moving around but becomes much more effective at close-range. Having strong patience will pay off the most when using King of Dinosaurs. The HP and EX versions of his Zetsumetsu Hurricane have armor frames, allowing him to absorb attacks up-close and plow through with a powerful command grab. Apply pressure with Ankylo Hammer and use Break to go for Zetsumetsu for the mixup. If backward LP (Yucatan Punch) is landed, he can go into Ankylo Hammer or Climax move for serious damage. Shun’ei (Series newcomer) Style: A mix of Zoner and Combo-heavy Strengths: High damage, excellent EX special attacks in Max Mode, great mobility Weaknesses: Short range attack normals, most special attacks are unsafe Difficulty: 4/5 Notes: This character has powerful EX special moves and is most effective with MAX mode activated. Because of his dependency on meter, however, it may be a good idea to place him on the back of the team so that other characters can build meter for him to use. His air dash grants him unique mobility options never before seen in a KOF game. Primarily uses Max Mode outside of combos for access to big damaging tools. Scarlet Phantom and EX Scarlet Phantom are primary starters and approach tools. Use Thruster Vision to maneuver and throw the opponent off. Nelson (Series newcomer) Style: Command normal chains, chain-heavy Strengths: lots of mixup potential, can pressure the opponent very well Weaknesses: no use for Max Mode, no real combos (uses a chain system) Difficulty: 5/5 Notes: His chain of attacks have a lot of branching pathways, so he’s great for players who like to mix up their offense with unpredictable patterns. When playing as Nelson, try to stick to your opponents and don’t give them a chance to breathe. Nelson should not prioritize meter and is best played as a “battery character” on point position. He can open up the opponent with a lot of high/low mixups. Very difficult character for beginning players to use.